![]() ![]() ![]() Next, the Schemes will be grouped further on a scale of 1-10 in terms of how well they do their job in the role provided, with 1 being rather underpowered and 10 being broken. This does not include resources such as sources of mana or drawn cards, however. Value: These Schemes give you as the archenemy (and only you) something such as tokens or cards put onto the battlefield, to name a few resources potentially granted this way. Tempo: These Schemes give you as the archenemy (and only you) some sort of expedited value, such as ramp, cards drawn, or even an extra turn, to name a few examples. These are rather self-explanatory, but could include the need for an opponent to make a tough decision. Removal: These Schemes remove opponents' permanents from the battlefield. Usually there will be an even effect for each player including the archenemy and/or their opponents, for a certain duration or instantaneously. Global: These Schemes impact each player with less disparity than the other Schemes in the game. This could be cards in hand, life, or choices like the ability to attack or cast spells. So, for all analyses of the scheme cards in Archenemy, something we aim to do with every one of them from the main schemes to the schemes from Archenemy: Nicol Bolas to even the promo schemes, we have devised a system with which to interpret how powerful the scheme is at what it does:Īll Schemes will be grouped according to the overall role they play: These groupings are categorized as such:ĭisruption: The Schemes take something from your opponents (and only them) that doesn't exist on the battlefield. Some last longer than an immediate effect and some are symmetrical, but none of them put the team in that good of a position to destroy the archenemy. The archenemy gets to flip a scheme over (setting that scheme in motion, to use the terminology) and use that scheme's effects. Furthermore, the archenemy has a deck of scheme cards, usually a deck of 20 of them with no more than 2 of the same-named scheme, which aids the archenemy in their objective. The archenemy goes first and must wipe everyone else out, while the other players must defeat the archenemy. The archenemy begins the game with double the life total as the other players, who work as a team. What is Archenemy? Archenemy as a format is a style of gameplay where one player faces off against (generally) three other players. ![]()
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